Create a Tremolo object to represent a tremolo.

Tremolo(number, i, to = NULL, between = NULL)

Arguments

number

A single integer which can be 1, 2, 3, and 4. It indicates the speed of the tremolo.

i

A single positive integer, which represents the position of the tremolo in a musical line.

to

Optional. A single character or a single positive integer, which indicates the musical line where to add the tremolo.

between

Optional. A single logical which indicates if the tremolo is between notes.

Value

A list of class Tremolo.

See also

+.Music() for adding a tremolo to a Music object.

Examples

# Create a tremolo
tremolo <- Tremolo(3, 1, between = TRUE)
tremolo
#> Tremolo 
#> 
#> * with 3 strokes 
#> * to be added between position 1 and 2 

# Add it to a `Music`
music <- Music() + Meter(4, 4) + Line(c("C4", "D4", "E4", "F4")) + tremolo
music
#> Music 
#> 
#> $meters
#> # A tibble: 1 × 6
#>     bar number  unit actual_number actual_unit invisible
#>   <int>  <int> <int>         <int>       <int> <lgl>    
#> 1     1      4     4             4           4 FALSE    
#> 
#> $notes
#> # A tibble: 4 × 7
#>    line     i     j pitch  midi duration length
#>   <int> <int> <int> <chr> <int> <chr>     <dbl>
#> 1     1     1    NA C4       60 NA            1
#> 2     1     2    NA D4       62 NA            1
#> 3     1     3    NA E4       64 NA            1
#> 4     1     4    NA F4       65 NA            1
#> 
#> $lines
#> # A tibble: 1 × 7
#>    part staff voice segment   bar offset name 
#>   <int> <int> <int>   <int> <int>  <dbl> <chr>
#> 1     1     1     1       1     1      0 NA   
#> 
#> $tremolos
#> # A tibble: 1 × 4
#>    line     i number between
#>   <int> <int>  <int> <lgl>  
#> 1     1     1      3 TRUE   
#> 

# Generate the music score
if (interactive()) {
  show(music)
}